=======================================================================================
TECH AREA DATA FILE
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-STAR WARS REBELLION MOD-
         V 1.0
(BASED ON: Star Wars ii Mod)

Name:
Name of the technology

Group:
The group name this technology will be under. Any group name can be used.

Description:
Description of the technology.

Maximum Level:
The maximum level of this tech area that can be achieved.

Level Cost:
The cost to increase one level in this tech area. The cost increases by
the game setup factor as the levels get higher.

Start Level:
The level at which the player starts the game.
The 3 colonization tech areas are a special case which the game will set
higher based on your racial traits.

Raise Level:
If a medium level of technology is chosen in the game setup, then this level
is the starting level for each player (if the Start Level is higher than this
value, the Start Level is used).

Racial Area:
This is a user-defined number which is connected to the Racial Traits. Some
Racial Traits allow for certain tech areas to be available. If this number
is greater than zero, then this technology area will only be shown to the
player if they have the racial trait with the corresponding Racial Area id.
Current Values are:


24 - Star Wars
25 - Empire
26 - Rebel
27 - 
28 - 
29 - 
30 - The FORCE
31 - Jabba
32 - 
33 - Rebel, Mon Calamari add
34 - Rebel, Alliance add
35 - Rebel, Bothan add

Unique Area:
This is a user-defined number which is connected to certain abilities such
as Ancient Ruins Unique. Some abilities will cause a unique tech to become
available. If this number is greater than zero, then this technology area
will only be shown to the player if they have the attained\activated the
ability with the corresponding Unique Area id.

Can Be Removed:
Whether this tech area can be un-selected for use in the game. Be careful
that you do not allow a required tech to be removed from the game.

Number of Tech Req:
This is the number of other tech areas that are required to be completed
before this one will be displayed.

Tech Area Req #, Tech Level Req #:
The tech area and level required.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Rock Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Vehicle Construction
Description           := The construction of starships and their support components.
Maximum Level         := 1
Level Cost            := 25000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Imperial Ship Construction
Group                 := Vehicle Construction
Description           := The construction of starships and their support components.
Maximum Level         := 9
Level Cost            := 25000
Start Level           := 1
Raise Level           := 2
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel Ship Construction
Group                 := Vehicle Construction
Description           := The construction of starships and their support components.
Maximum Level         := 9
Level Cost            := 25000
Start Level           := 1
Raise Level           := 2
Racial Area           := 26
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Base Construction
Group                 := Vehicle Construction
Description           := The construction of bases which exist completely in space.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighters
Group                 := Vehicle Construction
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Troops
Group                 := Ground Forces
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Imperial Infantry
Group                 := Ground Forces
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Imperial Walkers
Group                 := Ground Forces
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 4
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Imperial Troop Weapons
Group                 := Ground Forces
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 7500
Start Level           := 1
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Rebel Infantry
Group                 := Ground Forces
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 26
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Rebel Vehicles
Group                 := Ground Forces
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 26
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Rebel Troop Weapons
Group                 := Ground Forces
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 7500
Start Level           := 1
Raise Level           := 0
Racial Area           := 26
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Troop Weapons
Group                 := Ground Forces
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 1
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Mines
Group                 := Applied Science
Description           := The construction of small space mines.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Drones
Group                 := Applied Science
Description           := The construction of small space mines.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Weapon Platforms
Group                 := Applied Science
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Satellites
Group                 := Applied Science
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Applied Science
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Resupply
Group                 := Vehicle Propulsion
Description           := Equipment necessary to resupply ship in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Propulsion
Group                 := Vehicle Propulsion
Description           := The use of ions to propel a starship through space.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Armor
Group                 := Applied Science
Description           := Standard alloy based armor used on the exterior of a starship.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1

Name                  := Shields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Applied Science
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Combat Support
Group                 := Applied Science
Description           := Technology used to aid ships during combat.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Industry
Tech Level Req 1      := 1

Name                  := Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2

Name                  := Minerals Extraction
Group                 := Applied Science
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organics Extraction
Group                 := Applied Science
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Radioactives Extraction
Group                 := Applied Science
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Manipulation
Group                 := Applied Science
Description           := Technology to manipulate spatial bodies.
Maximum Level         := 8
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Applied Research
Group                 := Applied Science
Description           := The capability of an empire to research new technologies.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Intelligence and Diplomacy
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Applied Political Science
Group                 := Intelligence and Diplomacy
Description           := The process of government and its execution.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Diplomatic Missions (Rebel Alliance)
Group                 := Intelligence and Diplomacy
Description           := The capability of an empire to perform diplomatic missions.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 2
Tech Area Req 2       := Applied Political Science
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1

Name                  := Diplomatic Missions (Jabba)
Group                 := Intelligence and Diplomacy
Description           := The capability of Jabba's organisation to perform diplomatic missions, in other words bribe and blackmail people and organisations.
Maximum Level         := 2
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1
Tech Area Req 2       := Applied Political Science
Tech Level Req 2      := 2
Tech Area Req 3       := Jabba's Technology
Tech Level Req 3      := 1

Name                  := Bounty Hunters Charter Mission 
Group                 := Intelligence and Diplomacy
Description           := A mission to find and hire some bounty hunters for the organisations dirty jobs.
Maximum Level         := 2
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Diplomatic Missions (Jabba)
Tech Level Req 1      := 1

Name                  := Rendili Driveyard, Technician Bribe Mission
Group                 := Intelligence and Diplomacy
Description           := A mission to bribe Rendili Driveyard personnel in order to get Rendili shipdesigns.
Maximum Level         := 2
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Diplomatic Missions (Jabba)
Tech Level Req 1      := 2

Name                  := Bothan Intelligence Officer
Group                 := Intelligence and Diplomacy
Description           := The Bothan Intelligence Officer is used as liason between Rebel ships and the Bothan Spy Network.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Rebel, Bothan add
Tech Level Req 1      := 1
Tech Area Req 2       := Applied Intelligence
Tech Level Req 2      := 1

Name                  := Espionage Missions
Group                 := Intelligence and Diplomacy
Description           := The capability of an empire to gather information, and prevent other races to do so.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Sabotage Missions
Group                 := Intelligence and Diplomacy
Description           := The capability of an empire to conduct sabotage actions against other races.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Bothan Spy Network
Group                 := Intelligence and Diplomacy
Description           := Contacts with the advanced intelligence network developed by the Bothans.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 2
Tech Area Req 2       := Rebel, Bothan add
Tech Level Req 2      := 1

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Planet Utilization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 1

Name                  := Advanced Military Science
Group                 := Applied Science
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology
Group                 := Theoretical Science
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Theoretical Science
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Science
Group                 := Theoretical Science
Description           := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Stream Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 14
Level Cost            := 5000
Start Level           := 1
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Ion Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Physics
Tech Level Req 2      := 2

Name                  := Missile Weapons
Group                 := Weapon Technology
Description           := Guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 7
Level Cost            := 15000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torpedo Weapons
Group                 := Weapon Technology
Description           := Seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biological/Chemical Weapons
Group                 := Weapon Technology
Description           := Weapons designed to destroy a planets inhabitants.
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Biology
Tech Level Req 1      := 1
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 3

Name                  := Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Smaller Weapons
Group                 := Weapon Technology
Description           := Normal ship based weapons miniaturized to fit on smaller vehicles.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Star Wars Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-based technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Shipyards
Group                 := Vehicle Construction
Description           := Advanced technology of  Space Yards to construct larger vehicles faster.
Maximum Level         := 10
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1

Name                  := Walkers
Group                 := Applied Science
Description           :=
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Advanced Imperial Ship Construction
Group                 := Vehicle Construction
Description           := Large Capital Ships used by the Empire.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Imperial Ship Construction
Tech Level Req 1      := 6
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Advanced Imperial Stations
Group                 := Vehicle Construction
Description           := Large Space Stations used by the Empire.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Base Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Caduceus Fighters
Group                 := Vehicle Construction
Description           := Advanced fighters that can attain unprecedented speed and maneuverability by dispensing all non-essential systems such as life support and landing gears. They have a very low tonnage but excellent speed and manueverability.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Death Stars
Group                 := Vehicle Construction
Description           := Construction of planetoid-sized baseships.
Maximum Level         := 4
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Imperial Ship Construction
Tech Level Req 1      := 2

Name                  := The FORCE
Group                 := The FORCE
Description           := Acces to the FORCE. Use only in combination with your appropiate hero trait.
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 30
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Imperial Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Imperial technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Imperial Hero's
Group                 := Hero's and personnel
Description           := Availability of Star Wars hero's and important figures.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 1
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Rebel technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 26
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel, Alliance add
Group                 := Theoretical Science
Description           := The root of Star Wars-Rebel technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel, Mon Calamari add
Group                 := Theoretical Science
Description           := The root of Star Wars-Rebel technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel, Bothan add
Group                 := Theoretical Science
Description           := The root of Star Wars-Rebel technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel Hero's
Group                 := Hero's and personnel
Description           := Availability of Star Wars hero's and important figures.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mon Calamari Hero's
Group                 := Hero's and personnel
Description           := Availability of Star Wars hero's and important figures.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Bothan Hero's
Group                 := Hero's and personnel
Description           := Availability of Star Wars hero's and important figures.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Jedi Progress : Luke Skywalker
Group                 := The FORCE
Description           := Jedi training programm of Luke Skywalker. 
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 1
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := The FORCE
Tech Level Req 1      := 1
Tech Area Req 2       := Rebel Hero's
Tech Level Req 2      := 2

Name                  := Jedi Progress : Leia Organa
Group                 := The FORCE
Description           := Luke Skywalker starts Jedi training programm of Leia Organa. 
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := The FORCE
Tech Level Req 1      := 2
Tech Area Req 2       := Jedi Progress : Luke Skywalker
Tech Level Req 2      := 4

Name                  := Jedi Search Project
Group                 := The FORCE
Description           := Luke Skywalker starts the search for new jedi in the galaxy. 
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := The FORCE
Tech Level Req 1      := 3
Tech Area Req 2       := Jedi Progress : Luke Skywalker
Tech Level Req 2      := 6

Name                  := Rebel Platforms
Group                 := Vehicle Construction
Description           := Large Space Stations used by the Alliance.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 26
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Base Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1

Name                  := Hyperphysics
Group                 := Vehicle Propulsion
Description           := Study of the Hyperspacial Continuum (also known as hyperspace), an alternate dimension that "floats" above the normal spatial dimensions of the Universe, and lets ships move at very high speeds.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 1
Raise Level           := 1
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1

Name                  := Droids
Group                 := Applied Science
Description           := Computer controlled automatons designed and put into service to assist organic life.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1

Name                  := Superlasers
Group                 := Weapon Technology
Description           :=
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Imperial Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 10

Name                  := Large Scale Construction
Group                 := Applied Science
Description           :=
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Technology
Tech Level Req 1      := 1

Name                  := Jabba's Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Outlaw technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 31
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Jabba's Hero's
Group                 := Hero's and personnel
Description           := Availability of Star Wars hero's and important figures.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Jabba's personnel
Group                 := Hero's and personnel
Description           := Availability of Rebelion personnel.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 1
Raise Level           := 1
Racial Area           := 31
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Jabba's Ship Construction
Group                 := Vehicle Construction
Description           := The construction of starships and their support components.
Maximum Level         := 7
Level Cost            := 25000
Start Level           := 1
Raise Level           := 2
Racial Area           := 31
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Jabba's Infantry
Group                 := Ground Forces
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 31
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Jabba's Vehicles
Group                 := Ground Forces
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 31
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Jabba's Troop Weapons
Group                 := Ground Forces
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 7500
Start Level           := 1
Raise Level           := 0
Racial Area           := 31
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Trade Federation Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Trade Federation technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := CSA Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-CSA technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hapan Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Hapan technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Imperial Military Academy
Group                 := X : Specific Planetary Technology
Description           := The famous Imperial Military Academy based on the planet Carida.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Imperial Technology
Tech Level Req 1      := 1

Name                  := therapeutic cloning center
Group                 := X : Specific Planetary Technology
Description           := therapeutic cloning center based on the planet Arkania, to generate replacement organs for individuals suffering from life-threatening diseases.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Tauntaun
Group                 := X : Specific Planetary Technology
Description           := 
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Corellian Shipyards
Group                 := X : Specific Planetary Technology
Description           := The Corellian shipyards, which can construct ships at an higher rate than average shipyards.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Kuat Driveyards
Group                 := X : Specific Planetary Technology
Description           := The Kuat Driveyards, which can construct ships at an higher rate than average shipyards.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 5
Can Be Removed        := False
Number of Tech Req    := 0
 
======================================================================================= 
*END* 
======================================================================================= 
